Amorphous. The living spell can move through a space as narrow as 1 inch wide without squeezing.
Magic Resistance. The living spell has advantage on saving
throws against spells and other magical effects.
Fire absorption, Fire damage heals this living spell. damage above max health becomes temporary
Magical Strike. Melee Spell Attack: +5 to hit, reach 5 ft., one
target. Hit: 6 (1d6 + 3) fire damage.
Spell Mimicry (Recharge 5–6). The living spell unleashes a thin sheet of flames in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.
Amorphous. The living spell can move through a space as narrow as 1 inch wide without squeezing.
Magic Resistance. The living spell has advantage on saving
throws against spells and other magical effects.
Force absorption, Force damage heals this living spell. damage above max health becomes temporary
Spell Mimicry. The living spell unleashes 3 Magic Missiles on it's first attack. 1d4+1 force damage per missile. On subsequent turns, increase the number of missiles by 1 per turn to a max of 11